Aqua GamesAqua Games.

What We Build

Three things, done properly: the game itself, the interface players live in, and the growth that gets it in front of them.

01

Game Development

From an empty Unity project to a global launch, built in house rather than passed around.

  • End to end from concept to launch
  • Android
  • iOS
  • Amazon
  • Web and Web3
  • Multiplayer and AR/VR builds
  • Hyper casual
  • hybrid casual and simulation
02

UI and UX Design

Interfaces designed around the player, then tuned against what retention actually shows.

  • Players first interface design
  • Visuals matched to the gameplay
  • Flows tuned for engagement and conversion
  • Art and UI produced in house
03

User Acquisition

Getting the game in front of the right players, then scaling only what pays for itself.

  • App store optimisation for organic reach
  • Paid UA across Google
  • Meta
  • TikTok and Mintegral
  • Creative testing in a continuous loop
  • Scaling judged on ROAS
  • not installs

The Stack

Engines and art

Unity 3DBlenderAutodesk MayaPhotoshopIllustrator

Monetisation and analytics

AdMobAppLovinironSource LevelPlayAppodealFirebase GA4GameAnalytics

Attribution and growth

AdjustAppsFlyerAirbridgeSolar EngineGoogle AdsMeta AdsTikTok AdsMintegral

Why Studios Stay

Built in house

Code, art and deployment sit with one team, so nothing is lost in a handoff and live operations can be supported after launch.

Proven at scale

Millions of players acquired across the catalogue, including titles scaled inside genres that are already crowded.

Data driven and lean

Product calls come from analytics and A/B tests, with a short loop between building, acquisition and monetisation.

Let's build something players finish

Tell us what you have in mind. A concept, a prototype that stalled, or a live game that needs its numbers moved.

Start a project